Reimagining Radio 4’s “The Moral Maze” as a computer game

Posted July 27, 2011 in ideas  |  6 Comments so far

The Moral Maze is a Radio 4 discussion programme where the week’s big news stories are pondered and pontificated upon by a panel of self-righteous pundits. Michael Buerk hosts, with Michael Portillo and Melanie Phillips as the principal guests, so it’s fair to say that it’s not exactly a home for left-leaning socially-liberal views.

Although it’s not among my favourite programmes, The Moral Maze provokes the same horrified fascination for me as Any Answers (a topic for another blog post). I won’t go out of my way to listen to it, but if it comes on while I’m washing up it usually sucks me in. It’s smug, overweening, and bursting with a sense of its own preponderance. I guess that’s why it’s so hard for me to turn it off.

Unfortunately not everyone feels as I do about The Moral Maze. That’s fair enough – Radio 4 discussion shows can be sleep-inducing at the best of times. So I’ve been thinking, how could The Moral Maze broaden its appeal? How could its matronly agonising be introduced to a younger, hipper audience?

Yes, you’ve guessed it. By turning it into a computer game.

The Moral Maze – The Game

Title screen from the Moral Maze

Title screen from the Moral Maze

So it’s a one or two player game in which you can play as either Phillips or Portillo. Buerk is kind of like the Dungeon Master, looking down from above while you explore the now physically tangible Moral Maze encountering the various moral tropes that listeners will find very familiar indeed:

  • Single mothers
  • Women wearing burkas
  • Unemployed people
  • Drunkards
  • Libyan rebels
  • Nurses
  • People who are on strike

…you get the general idea. These are the lost souls of The Moral Maze, staggering about in limbo until you emerge from the darkness wielding the sword of middle-class righteousness, ready to end their misery with your well-enunciated diatribe. Here’s how it works.

People in glass houses

Each time you come across one of these moral tropes you have three options: Embrace, Spurn or Equivocate. Here’s Melanie Phillips encountering a single mother.

Melanie Phillips encounters a single mum

Melanie Phillips encounters a single mum. What do you think she will choose?

As you’d expect, we’re going to choose Spurn here.

Judgement is given

Judgement is given. The single mother has been Spurned

Each choice changes your hit points and rectitude. Seems easy, doesn’t it? And at first, it is. The moral tropes are pretty straightforward and it’s simple to decide whether to Embrace or Spurn them.

But as you proceed through The Moral Maze – The Game things get a bit more tricky. You started out condemning Muslims and embracing policemen; but what will you say about a Muslim policeman? You didn’t like people going on strike, and you didn’t like gay people; but here’s a gay Thatcherite, sticking it to the unions! What now?

No prizes for hand-wringing in The Moral Maze

Each judgement contributes to an increasingly complex moral framework of your own construction, leaving you at greater risk of contradicting one of your earlier judgements. This affects your hit points and rectitude, and too many mistakes will lead to defeat.

Someone in a burka waves a Women's Institute flag

Someone in a burka waves a Women’s Institute flag. What to do?

When things get tricky you have a weapon up your sleeve – Equivocation. Often encountered on the radio show, equivocation is a tactic used by Moral Maze panel members who either can’t form an opinion or don’t feel brave enough to voice their views on air. A couple of minutes of intelligent-sounding but ultimately wooly waffle, and you’re done. But you can’t use it too often in the game – it weakens your character considerably.

End game, and bonus levels

So let’s say you’ve battled your way through the Moral Maze, casting judgements on its hapless stereotypes in an impressively consistent manner. The dope-smoking, lesbian, Muslim small business owner who didn’t support the Iraq war but wants Top Gear taken off air? You didn’t break a sweat. The slutwalking Catholic nurse who lets her children play violent video games but campaigns against pornography and votes for the Green Party? A cinch. But now comes the hard part – the end of game boss.

The end of game boss

The end of game boss – Michael Buerk

An enraged Michael Buerk descends from his lofty throne to do battle with you. To defeat him you have to… well, I haven’t worked that bit out yet. I guess there would be a fighting mode with shuriken stars and nunchuks and so on, with lots of blood. It’d be pretty spectacular anyway.

If you win against Buerk you beat the game, and see a completion sequence in which all the previous panellists of the Moral Maze, along with the hapless tropes you embraced along the way, parade past a giant effigy of whichever character you were playing. A bonus level is unlocked in which you can navigate the Moral Maze as Michael Buerk. What a twist!

My final pitch

The Moral Maze – The Game would bring the nation’s top radio discussion programme to a wider audience, especially if it was released on iPhone, Playstation 3, Xbox 360 and Nintendo Wii. But it would also encourage the nation’s youth to ponder the moral dilemmas that plague our confusing modern world and bring about a more judgemental society.

And I’m sure you’ll agree, that’s just what we all need.


6 comments so far.  Post a comment

  1. July 27, 2011 at 11:24 am [ Permalink

    Build this IMMEDIATELY! Then have it sent up to my room.

  2. Toby
    July 27, 2011 at 11:29 am [ Permalink

    LOL – but seriously, “gamification” is the buzz term and I think it’s going to become a lot bigger. Some company recently produced a game to explain their privacy terms. In fact, I wouldn’t be surprised if some sites made you complete a small game in order to comply with their T & Cs.

    The Russian president recently suggested that the country should produce a World of Warcraft style Russian History game to educate its youth.

  3. gringomoses
    July 27, 2011 at 1:28 pm [ Permalink

    I’ve passed this on to Gwyneth Williams. You should prepare yourself for the call.

  4. adrian helmet
    July 27, 2011 at 6:01 pm [ Permalink

    SUPERLOL

  5. August 10, 2011 at 10:55 pm [ Permalink

    Or you could do it as a text adventure:

    PLAYER 1 – MELANIE PHILLIPS

    “You encounter a person in a hood on your street”
    Command? > SPURN

    “The person is holding a broom”
    Command? > EMBRACE

    “The person is beating an immigrant with the broom”
    Command? > EQUIVOCATE

  6. September 4, 2012 at 9:58 am [ Permalink

    Surely there’s a venture capitalist out there who wants to fund this getting turned into a mobile app? I’d certainly play it while on my commute to work (once I got a seat on the tube of course)!

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