1. Meanwhile, North of the Wall, the Sun says…

    Posted April 30, 2015 in politics  |  No Comments so far

    Today’s Sun says you should vote Conservative. Not a huge surprise there.

    Oh, hang on: it’s also saying you should vote SNP.

    sun-front-pages

    That’s odd. How can the Sun say two different things on either side of the border?

    To a lot of people, these front pages show the low regard the Sun has for its readers’ intelligence. That it thinks it can say one thing to one group of people and another thing to another group of people, and get away with it, because the two groups of people don’t overlap or talk to each other. That Rupert Murdoch doesn’t have the guts to say in Scotland what he says in England, because the Scottish Sun’s circulation would collapse if it supported a party that’s so unpopular there.

    While these people have a point, it’s worth remembering that these are two different newspapers here, published in two different nations, so it isn’t unreasonable that their editorial lines might diverge.

    What I find bizarre isn’t that the newspapers have offered different views but that the contrast between their coverage is so striking. The “English” Sun has, along with the rest of the right-wing press here, spent the last month engaged in increasingly hysterical attempts to demonise and smear Nicola Sturgeon, the leader of the SNP. In today’s endorsement of the Conservatives it lists, as the second most notable argument in their favour, that they would “stop the SNP running the country”.

    It’s the extreme negativity of the English SNP coverage that makes it seem odd and deeply cynical that the Scottish Sun has come out in their support.


  2. “Fast is good, clever is better” – on speed, or the lack thereof

    Posted April 28, 2015 in user centred design  |  No Comments so far

    Two articles on a similar topic. One is recent and the other is old. Both UX design related so don’t worry if you’re not interested in that kind of thing.

    First, “Let Your Users Wait” by Tal Mishaly at UX Magazine. The upshot is that designers of interfaces should think more about time: about how users perceive it, about how the same period of time can seem to pass more quickly or more slowly depending on what the interface does, and even about how it can sometimes be useful to create delay.

    Second, an oldie but goodie from four years ago: a cognitive teardown of the Angry Birds user experience by Charles Mauro in 2011. Reading the first article made me remember this one and how much I liked it at the time, so I dug it out of my bookmarks and read it again. I was hooked on Angry Birds back then, and some of Mauro’s comments about the game’s approach to response time management had a big impact on me:

    In Angry Birds, it was possible for the programmers to have made the flight of the birds fast – very fast, but they didn’t. Instead they programmed the flight of the angry flock to be leisure pace as they arc across the sky heading for the pigs’ glass houses. This slowed response time, combined with a carefully crafted trajectory trace (the flight path of the bird), solves one huge problem for all user interfaces – error correction. The vast majority of software user interfaces have no consideration for how users can be taught by experience with the system to improve their performance.

    I reinstalled Angry Birds recently to show to my 3-year-old son before recoiling in terror from its barrage of ads and—worse—dark patterns leading to shady in-app purchases. But despite all that I think there’s still a lot for interaction designers to learn from Angry Birds.

    If you’re one of them (an interaction designer that is, not an angry bird) feel free to spend tomorrow morning playing Angry Birds. If your bosses ask you what you’re up to, tell them it’s research and point them to Mauro’s article.